Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts

Monday, September 14, 2015

Love-- Don't Fear-- The Walking Dead

 “Fear the Walking Dead,” the companion series of AMC’s “The Walking Dead,” premiered a few weeks ago to huge ratings. It is set in East Los Angeles during the very beginning of the same zombie apocalypse as the first series, but if the pace of the first three episodes is any indication a major part of this series is going to be eyewitness to the collapse of civilization. This was skipped in the original series (and the graphic novel): The protagonist wakes up in an abandoned hospital, the gap between normality and post civilization left to the imagination of the viewer.

FTWD has been subject to mixed reviews: some think it is an excellent thriller with some amazing potential, others think the premier episodes was slow and many of the core characters are unlikable. These are both fair observations. I think it is excellent television, and you should definitely check it out! Also, I believe there is a reason why this show was structured this way:

• The core of the cast are Travis (Cliff Curtis) and Maddie (Kim Dickens), both with children from previous marriages. two adults struggling to merge into a new family unit as the story begins. And as much as I like this show so far, I have to admit that all three of their kids are remarkably awful. Maddie’s son Nick (Frank Dillane, a dead ringer for a young Johnny Depp) is a hopeless junkie who sees his first zombie when he comes to in a squat in an abandoned church: so far he has been resolutely concentrating on scoring more opiates, little else. Maddie’s daughter Alicia (Alycia Debnam-Carey) is a high-schooler who was ready to bolt from family and safety to be with her infected, dying boyfriend. Travis’ son Chris (Lorenzo Henrie) is your basic never-respond-to-parents-calls, clueless kid. Much parental energy has been spent in these first three episodes just rounding the kids up in one place, leaving precious little time to cope with the collapse of technological civilization.

Travis, trying to call his dumb kid.
I think there is a reason we are saddled with so many addled kids in this series— and I know the primary reason is likely trying to capture a young viewer demographic. But “The Walking Dead” is the most popular series on television, and so far has disproven the need to cast with the 18-to-25 “ABC Family” audience in mind. This has more to do with showing true, ground-up character construction. These kids are truly clueless (except for flashes from the otherwise drug-addicted Nick, who is the very first character to identify the ”infected” not as sick people but animated dead). We will get to see them develop survival skills from essentially nothing as the show develops. Contemporary young adults are stereotyped as coddled, tech-addicted and incapable of self-support: it should be interesting to see how they harden into zombie killers.

• Added to this core family are Daniel Salazar (Ruben Blades), his wife and daughter. They are from El Salvador, and bring some very interesting developing-nation values into this story. From their first meeting Daniel strikes bargains with Travis and his family: Every favor is matched with obligation. He is not shy about blowing away a zombie with a shotgun. He also sees Travis’s aversion to guns as a sign of weakness— and says (in Spanish) “Good people will be the first to die.” El Salvador was (and well may still be) a messed-up country controlled by autocrats, with a weak government and no rule of law. He is the Greek Chorus of this series, knowing all the upcoming events are going to be bad and are getting worse.

• One of the reasons I think audience are more critical of “Fear the Walking Dead” has something to do with the diminishing returns of any spin-off. The first series introduced the zombie apocalypse, right around Halloween 2010 in fact: it was bleak, thrilling, terrifying and unlike any horror show seen before. Viewers of “Fear the Walking Dead” know this universe well: they are drumming their fingers impatiently, waiting for those hordes of shuffling undead to show up, the expected Grand Guignol of gore, the descent into amoral kill-or-be-killed survival.  But the emphasis on this series is quite different: as I’ve said before here, the collapse of civilization is just as terrifying as animated cannibal corpses. The lights go out; food runs out; basic services are gone. Eventually the emergency services (the California National Guard, apparently) will break down as well, as they are either eaten or abandon their posts and run for the desert. This is going to be playing out in detail, and will be the standout feature of "FTWD."

Look at those lovely anamorphic flares!
• As is the standard for this franchise, a sizable percentage of the cast playing Southern Californians are from the Commonwealth (England, New Zealand and Australia). I’m not gonna get all Donald Trump here, but this casting fetish still strikes me as odd.

• One of the most pleasing things about FTWD is how they’re shooting it. When AMC was financing their first dramatic series it was a big risk, and to keep costs down they shot “Breaking Bad” and “The Walking Dead” in Super16. When “Breaking Bad” started to take off they upgraded the budget and shot in 35mm, but “Walking Dead” stayed with 16mm: It looks gritty, grainy, a little washed out, which perfectly suits the bleak, zombie-infested wastelands of the South. But for "FTWD" they chose to shoot in 2K digital with Hawk Vintage ’74 anamorphic lenses. This gives the show a clean, expansive look, with the same flares, bokeh and shallow focus of a theatrical release in ‘scope. Visually it is as about as far as you can get from the original series. It's still in full-frame 16x9, but I'm hoping the BluRay release will be in 2.35:1.

Wednesday, October 23, 2013

Zombie Night Football

It's incredibly easy to find images of
zombie football players on the web.
Just sayin'.
"The Walking Dead" did something not a lot of scripted television shows have done recently: it outdrew an NFL football game in the key 18-to-35 demographic last Sunday. This was the second episode of the season as well, and so far the fourth season has commanded the best ratings yet for the AMC show. Quite a feat: The NFL rarely allows other shows to take it's viewership. It may be a temporary thing, and the NFL will likely go on and continue to squash all other shows again, especially as the end of the football season approaches. It's still almost unheard of.

It leaves a big question:  Why is this happening? I think it is two factors, opposite and in tandem: How the NFL and "The Walking Dead" are remarkably similar-- and how they are almost exactly opposite.

SIMILARITIES:

• Basic Rules of Action. People, especially people in the key demographic, watch a football game and "The Walking Dead" for the intense action. As I noted elsewhere, a football scrimmage and a zombie attack are remarkably similar things: The offense swarms in from all directions, intent on tackling and gaining possession-- of a brain or a football (about the same size). A wave of undead and a line of fullbacks both possess a undeniably intimidating quality, and both are going to bring the hurt if not stopped. Stop a zombie attack, and seconds later they're lined up again, ready to re-attack. Stakes are higher with zombies, of course, and there is nobody to a call a roughness or unsportsmanlike conduct penalty.

• Unpredictability. Media Critic Neil Postman claimed that sporting events are popular because, unlike scripted television, they offer genuine surprise to the viewer. The most ridiculous mismatched teams can face off, but the final score is far from guaranteed. It's a game of inches, and close one can be nail-bitingly tense.

The extremely clever show runners of "the Walking Dead" know that uncertainty can make for riveting television-- a rule that can be encapsulated by a single principle (one first put forth by, of all people, Joe Bob Briggs): anybody can die at any moment. The show is notorious for killing off key characters: No character shield in effect here, no sir. The way the show's shots are composed and edited is consistently and completely unnerving: long, quiet sequences (to raise viewer tension) with lots of off-center compositions (which make you wonder "what's just off-frame? What's behind that door?" etc.). Finally, there is at least one awful, surprise, pop-up zombie attack per episode. So the visceral thrill for viewers is remarkably similar in both a live football game and scripted zombie drama.

DIFFERENCES: Well, DUH. These two shows could not be any more different. DUH. Okay, but HOW they're different-- and why one is at least temporarily outdrawing the other-- says a lot about American culture and tastes. So yeah, DUH-- but DUH with a pedigree.

• Spectacle vs. Intimacy: To watch an NFL broadcast is to witness nothing less than a massive money bonfire. Millions of dollars of player's salaries clocking up on the field. 50,000 fans who plunked an average of $250 per ticket, wearing $80 replica jerseys. Commercial advertisers paying the most prime ad rates on TV. And the network itself, burning through a billion-dollar broadcast agreement, covering the game with dozens of state-of-the art cameras and the best graphics in the industry. In terms of color, action and sheer spectacle, no other regular broadcast comes even close.

"The Walking Dead," on the other hand, is scripted television playing on a basic cable network. It's produced on location in rural Georgia (the graphic novel was set there-- AND the state offers a sizable tax break for productions) and shot on film-- not even 35mm film: It's shot on economical, if almost antiquated, Super16. This lends the show a grainy, muted look. The episode budgets are surprisingly large ($2.5 million as an average) but it's hard to see it through the resolutely natural feel of it: the money is all in the realistic-looking effects, makeup and props. It's all designed to make the horror intimate-- and real.

• Transience vs. Permanence: The universe of the NFL is based on the temporary nature of everything you see in it. The very game you're watching will be history mere hours after the last play, just a jumble of statistics not even worth a re-run (unless something truly unusual or tragic happened on the field). Every product advertised has several newer versions of it waiting in the wings. Even the player's uniforms are subtly redesigned every year to assure a steady revenue stream. It 's disposable event which reinforces disposable consumerism and disposable consumers.

After the zombie apocalypse, however, the great American machine of consumer goods has completely stopped. The main characters of "The Walking Dead" struggle to survive with whatever worn-out tools and artifacts were left behind. Nothing is disposable. Nothing is wasted. Even bullets to kill zombies are carefully conserved. An interesting detail from last week's show highlights this thrift: Rick's toddler-age daughter contents herself playing with a stack of red plastic party cups, the very icon of disposable culture.

• Self-Image and Freedom: I think people form a positive relationship with a TV based on how it reflects on their self-image. You watch a police procedural to feel smart, a talent show to feel like a part of the talent discovery process, and a show show like "Here Comes honey Boo-Boo" to convince oneself that things could be much, much worse.

The big pull for the NFL is basically the same one for all professional sports: Rooting for the home team. Given the fact that the only local aspects of any given pro team is the stadium and the owner, this can be called a fading asset. So let's look at these through a very narrow filter: how the NFL and "The Walking Dead" define freedom, a tenet still held as near-sacred for the average American. We like to see ourselves as a free people in a free country: how do these shows interpret this for us?

To watch an NFL game is to be in the massive bear hug of free-market capitalism, meshed into the gears of a finely tuned hype machine. Everything is for sale: Every object is branded: every surface has a logo on it. The exception is the gridiron, which is reserved for NFL branding (for the time being: Premier League Soccer teams have had ads on their kits since the 80s). Filtered down as an expression of our freedoms, about the only aspect on display is the freedom of the wallet. We're free to buy everything we see and we're encouraged to express our relationship with our home teams by buying authorized merchandise. It's a relationship we all understand, but it is the hollowest expression of American liberty there is.

In the universe of "The Walking Dead" government, commerce, and the legal structures of society are gone. Freedom is total. The main characters are free of all but the basic responsibilities-- in fact, the only relevant values are those of collective responsibility: everyone helps everyone else survive. It's a scary world, but every living human has a vital place in it and an important job to do.

I can't help but think that there is some appeal to this simplicity. What sounds more exciting to an 18-to-35 year old demographic unit: watching millionaire NFL players give each other concussions, through a high-tech haze of self-serving hype and branding? Or patrolling the ramparts of an abandoned prison with an M4 rifle, the guardian of the last bastion of humanity?

Why did "The Walking Dead" beat the NFL? Maybe because eventually everyone gets a bit tired of being hustled all the time. Zombies may want to eat your brains, but at least they aren't trying to sell you anything.

Monday, March 12, 2012

March Oddments 2012

••• John Carter of Ishtar: I made comment almost exactly a year ago about how weird it was to be witnessing another entry in the "biggest flop of all time" contest. Now it's super-weird, because both are big-budget films by big-name directors with associations to the animation industry-- and both flops have Martian themes. The difference is budget: John Carter cost roughly double of Mars Needs Moms. The regularity of this phenomenon allows me to predict the article I'll be writing for "March Oddments 2013:" It'll be about the box-office failure of (I'm guessing) Disney's adaptation of Fredric Brown's 1955 novel "Martians Go Home." It'll star nobody, be directed by Nick (Wallace and Gromet) Park (his first live-action film) and in keeping with the trend it'll be budgeted at $500 million.

The New York Times has an unbeatable headline for the epic John Carter fail: "Ishtar Lands On Mars." I'll save you the effort of scaling their paywall and give you the gist of it: John Carter was a passion project by Pixar honcho Andrew Stanton. Because Disney wanted to keep him happy, they greenlighted everything he wanted, even though there were red flags from pre-production on (No stars, cryptic source material, somebody had already made Avatar, etc.)From the Times article and what I learned from John Lassiter speaking at the Austin Film Festival, it boils down to two big problems:

1. The collaborative Pixar production method was much vaunted at Austin as the antidote to dumb producer-based decision making. Unfortunately, this method seems to not work on live-action films. Stanton had to do expensive re-shoots on John Carter to get the film he wanted. For a front-loaded Pixar production, this is no big deal: Nothing is really final in computer animation until someone pushes the "render" button. But live action, where you need a lot of expensive equipment, craftspeople and artists to show up to help realize your revision, is another beast entirely.

2. It was, like Ishtar, a case of studio management worshiping celebrity-- in this case, the guy who had a hand in some of Disney/Pixar's biggest hits. Hollywood is unique in the entire crazy capitalist world for occasionally investing huge amounts of capital purely out of deference and admiration of talent. In fact, a lot of problem films can be traced to this, the inadvertent reversal of celebrity worship. It's supposed to go down and out, like a storm drain: When we ordinary folks become glassy-eyed at Angelina Jolie's leg or start hopping up and down anticipating the release of a long-lost Joss Whedon film*, the celebrity engine is working properly. But when studio executives start worshiping their own employees, well, the engine starts backfiring and will eventually catch fire.

••• Hollywood Echo Chamber:
Managed to catch Hugo and The Artist this week. Liked The Artist better: It was fully committed to it's premise, that of being a silent film. It was even shot in 4:3 Academy format aspect ratio, end to end, admirably authentic. Hugo had a layer of "Film History 480" to it-- Martin Scorsese trying to educate all of us on the protean era of cinema. The Artist is steeped in the world it portrays (Hollywood 1927-1932) but it's all in the service of pure entertainment: at the end, unlike Hugo, you don't feel like someone is going to slap a quiz sheet and a #2 pencil in your lap during the final credits.

••• Under The Bus: Over the last few days and months I think I figured out a new and strange decision process used by the producers of compelling shows like "Game of Thrones," "Breaking Bad" and especially "The Walking Dead." This involves dispensing with The Character Shield. "You viewers like interesting characters, right? Then let's kill some of them off! You're sure to come back next season and see how we're coping with it!"

*The Cabin in the Woods. Just thought I'd warn all that, much like Eddie Murphy's A Thousand Words, when a film is delayed release for four years there may be more than one reason for it.

Tuesday, October 18, 2011

Just Seen: The Tingler

Halloween is closing in again, and on cue the cable nets are loaded up with horror films. Actually, I'll say the spooky season was kicked off quite well by last Sunday's season 2 premiere of "The Walking Dead" on AMC. A very impressive, excruciatingly tense 90 minutes. The only thing that let the air out of a fine evening of zombie action was the increasing tempo of commercial breaks, which started hitting every ten minutes or so in the third half. I guess they had to capitalize on the buzz-- and were rewarded with the best ratings for any AMC show so far.

Up-dial a bit, I got a chance to catch The Tingler (1959) last night on TCM, in finely transferred HD. It was part of William Castle's most successful cycle of gimmick-driven horror films, along with House On Haunted Hill (1959) and 13 Ghosts (1960).

Quite a few years ago, I got to see The Tingler in a revival house in San Francisco in an auditorium wired for "Percepto," the sensory gimmick from the original release. And by gimmick, I mean several buzzers wired into selected seats. When the blackout part hit ("The tingler is loose the the theater! Scream as loud as you can!"), the buzzers were turned on (along with, for added terror, a Van Der Graff generator throwing out blue sparks under the screen) and all the hipsters in the house reliably screamed their heads off.

No Percepto last night (though I did watch it a little buzzed) so I got to dig into the film's plot. It was written (along with the other two) by Robb White-- and it's obvious the poor guy had William Castle hovering over his typewriter the whole time. a few super-weird plot motifs popped out in this screening:

• Strange family relationships. Vincent Price (in his skinny-moustached prime) plays Warren Chapin, a pathologist. As the story opens he is conducting an autopsy on an executed criminal. Ollie, the executed guy's next of kin, plays a pivotal role in the story that follows. Dr. Chapin is married to Isabel, a gold-lamé-wearing trollop. She's an heiress who refuses to share her wealth with her good-hearted younger sister Lucy, who also lives with them. Lucy is going steady with David, who is played by Darryl "Dobie Gillis" Hickman and who Dr. Chapin considers a son to him. Everything that happens not directly Tingler-related involves the baroque, complex and hateful dynamics of this family unit.

• Weird plot holes. Dr. Chapin's trollop wife Isabel, a fairly important character, vanishes from the film at about the two-thirds point-- no real reason given. Vincent Price greets this development with a shrug, and the film continues.

• Time wasters. Aside for the long scream-filled blackouts at three points in the film (which are cheap to shoot!) We're also treated to an extended sequence in the silent-film theater (before the Tingler gets loose in it) of Tol'able David (1921). This was a wheezy melodrama featuring Richard Bartholomess about a mistreated bumpkin who gets his big shot a manhood when he gets to deliver a mailbag. For the most part, films-within-films usually make some sort of thematic commentary to the overarching narrative. Not this time. It was probably a way William Castle could add four minutes or so of length to his movie (which was shot in two weeks) and he didn't give a damn if it informed the plot or killed it dead.

Even with it's manifold faults, The Tingler is a genuinely creepy film, with a clever bit of color in the scariest part. There is an almost Lynchian despair and strangeness to the thing, an effect that lingers well after the last 50's teenager screams. it doesn't hold up well, but it holds up.

Tuesday, November 2, 2010

The Zombie-Civilization Inverse Rule

AMC rolled out the premiere of their new zombie horror/drama series "The Walking Dead" last night. Our cable system broadcasts the East coast feed of AMC in HD, so it was on at 7, rather than 10.

There was way too much going on last night to watch this show live. Trick-or-treaters descend on our neighborhood like hordes of hungry locusts. (You know, if some kid in a locust costume came to the door and said "Gimme candy, I'm a hungry, hungry locust!" I for one would give him extra treats for the effort.) We got 141 trick or treaters that night, and at the same time Game 4 of the World Series was on and San Francisco was pitching a shutout. So the wife and I took turns shoveling out mini-Hersheys or watching the game unfold. After we ran out of candy at 8:30 we shut off the lights, caught our breath, and watched "The Walking Dead."

It was worth waiting for. It was quite terrifying and gross, and it hewed close to the baseline, George Romero Living Dead definition of zombie: slow, uncoordinated, but hungry and dangerous in large numbers. Frank Darabont directed the pilot, and he knows how to structure a sense of menace into his scenes: you find yourself scouring the frame looking for places a zombie might enter. I have to give it the ultimate accolade for a horror movie: later on, I had vivid zombie nightmares.

It drew the biggest audience for any original show on AMC so far. I had read several write-ups on the show, mostly quite positive. The New York Times review made a point of comparing zombies to vampires ("Zombies are from Mars, vampires are from Venus.") The Los Angeles Times had an extensive slideshow showing the type, underlying meaning and appeal of zombies and the variations thereof.

It's all mostly excellent analysis (zombies are the ultimate consumers/proletarians; they're symbolic of SARS/The Vietnam War/The Tea Party, etc.) but the analyses seem to concentrate solely on the creatures themselves.

I've always found the most compelling aspect of any zombie movie to be how their rise (often sudden, sometimes not) affects civilization. I believe this aspect is compelling for a lot of zombie-movie aficionados. There is a very important inverse-proportion rule at work in these movies: the more utterly destroyed civilization is, the more terrifying the living dead are. If chaos reigns, the lights don't come on, and there's no TV or radio, you're truly on your own. Humans (at least movie-going humans) are creatures who thrive in the artificial light of the technologically advanced world. In this regard, the living dead are the darkness, spreading chaos one shambling step at a time. This interpretation of zombie movie universes can be charted thus, in steps of increasingly dire circumstances:

Stage 1: Disruption. Things are just starting to turn bad. The lights are still on, and TV shows scenes of panic or urgent public service messages. The zombies are usually still contained to a small area (Night of the Living Dead) and when things start to unravel things get interesting (both versions of Dawn of the Dead and Romero's later films). Zombie comedies tend to keep their universes in Stage 1: that way, the horror can be thrilling without becoming too grim (Shaun of the Dead, Return of the Living Dead). There is usually a reason the lights are still on, but sometimes these reasons are lazily ignored (Zombieland: everyone is dead except for power company employees, apparently) or a lantern is hung on it (in Dawn of the Dead a character plainly surmises the mall is powered by nearby nuclear plants).

Stage 2: Widespread Chaos. The lights are off, and everyone is dead. But there are still pockets of ad hoc civilization and order, and the wagons are circled. Day of the Dead, Land of the Dead and 28 Days Later show the world in this state. These enclaves of humanity generally don't last long, which leads to...

Stage 3: Complete Chaos. we're down to individuals trying to survive: no help of any kind is available. "The Walking Dead" and the first half of 28 Days Later feature protagonists utterly alone and clueless. The main character of the "I Am Legend" movies (The Omega Man, I Am Legend) are not only dealing with zombies, they have to battle isolation and guilt over the fact that the creation of the zombies is their own fault.

One very good recent film shows what Stage 3 would look like without zombies: The Road. Some unknown ecological catastrophe has killed everything, and the few individuals left are reduced to scavenging and cannibalism. It's proves the inverse proportion rule: just showing, quite accurately, the struggle to survive in a hostile, chaotic world is terrifying enough without the help of the shuffling undead.

Thursday, October 21, 2010

Zombie Broadway

We're in a strange time for Broadway theater. It's been declared dead for about as long as I can remember, for one thing. I believe this has something to do with the way productions are financed-- which is, even now, not too far off from the way it was done in the the Mel Brooks "Producers" days, with individual investors and such. Producing a major play or musical is incredibly expensive now and investors are far less interested in writing off a failure than they used to. So to help guarantee a successful run (and as a sort of sad reflection to public tastes) we're now in the era of the Movie Play.

Just looking at the current crop of productions in New York, we have live, even musical versions of The Addams Family, Billy Elliot, Driving Miss Daisy, Elf, La Cage aux Folles, The Lion King, Mary Poppins, and Women on the Verge of a Nervous Breakdown. In London, Gone with the Wind, Hairspray, The Sound of Music and Spamalot are currently competing for the theatergoer's hard-earned quid. (Sounds like the lineup on Starz, huh?)

Fine. If it gets people out to see live theater, why not? I could bemoan all the fine original plays that people should be seeing, but when you get right down to it this is all entertainment. For a blessed while highbrow concepts and intellectually challenging theater were Broadway's stock and trade, but that was a long time ago, in an era when intellectualism wasn't considered seditious. Still, if the success of a stage version of "Legally Blonde" gets folks excited about live performances, maybe they'll take a chance on something off-broadway-- something smaller and more adventurous. The Movie Play Era may seem like life support, but much like the aphorism about government, it's the theater we deserve. Zombie Broadway, dead but still walking around, if no longer seeking brains.

And then.. there's this. The Brick Theater in Williamsburg, Brooklyn (about as far off-off Broadway you can get) is mounting a production of Plan 9 From Outer Space, the infamous cult-classic Ed Wood film from 1959. The one with Criswell, Tor Johnson, Vampira and the paper-plate flying saucers.

This is where a generally accepting approach to the Movie Play Era goes off the rails. How do you artistically stage a play based on a source that is generally known as a complete artistic failure?

Apparently, you don't have to try too hard: from The New York Times review:
Lines were bungled. Light cues missed. The pacing wandered almost as much as the performances, which ranged from the wooden to the flamboyantly hammy. In other words, the stage version of Edward D. Wood Jr.’s “Plan 9 From Outer Space” is just about perfect.
When the giddy, often self-referential, ironic world of off-off-Broadway tries to interpret a poorly made but completely sincere film, what is the result? If a bad film is lovingly and faithfully recreated for the stage, is it improved? If the attempt is made to turn a bad movie into a hit play, is there a point to this exercise? If the source film is mocked or riffed on or just plain goofed on, is the production inventively ironic or sort of cruel?

Regardless of what dubious theatrical truth comes out of The Brick Theater's Plan 9, I'm certain Edward D. Wood himself, were he alive, would probably be tickled pink at the honor such a production bestows upon his legacy.

Sunday, September 12, 2010

The Dr Strangelove of Zombie Movies

Calling your attention to freebies when I can - I direct your attention to Hulu and their hosting of Dan O'Bannon's horror gem Return of the Living Dead.

Released in 1985, ROTLD has an interesting history. It specifically references George Romero's Night of the Living Dead, the rotting grandaddy of all zombie movies, without being a sequel to it, and it came out the same year as Day of the Dead, a genuine sequel. In fact, O'Bannon and producer James Russo had been involved in various capacities with Romero. As a result they made an effort to distance their movie from Romero's, if for no other reason than professional courtesy.

The result winds up being the Dr. Strangelove of zombie movies, an examination of a horrific subject which is funny precisely because everyone in it behaves in a logical manner.

Casting helps. Clu Gulager, a veteran character actor, plays Bert, the owner of a medical supply house in which the Zombie-making gas is mistakenly stored. He's just pitch perfect as a small-time business owner trying to wrap his mind around an impossible situation - does he inform the authorities or risk his little empire? James Karen as his barely competent assistant makes the most of a role that requires little more than jocularity and screaming.

Rounding out the cast of sly veterans is Don Calfa as the mortuary attendant next door, who strikes the just right note as a grounded weirdo. It's hard to put into words, but he's a joy to watch and he has such a strange magnetism it's surprising he didn't turn up in more roles.

There are also a bunch of standard-issue new wave punk kids, of whom Linnea Quigley is the standout because, well, she's naked throughout a lot her screen time and she looks good naked. Damn good.

ROTLD was a surprise hit for MGM in 1985, which at the time was the only kind of hit they were capable of producing.  And a little story - I saw this at the United Artists Coronet in Westwood, a matinee show which was mostly ruined by an annoying guy one row ahead of me who couldn't stop talking to his seat mate. That guy was Howie Mandel. I forgive you now, Howie.